Sunday, 1 April 2007

rotating isometric

i did a flash test similar to this in flash 5 when i was at uni, but recently got showed a racing game that used the same technique. i couldn't find my original, so i made a new one.

a fellow programmer (the one who showed me the game) was in complete awe of the technique. it's basically isometric (no depth correction), but can rotate - like sim city 3000. if you keep watching, i added a vertical pole (with a shadow!) to show how localToGlobal could be used to add other objects into a world of this kind

No comments: