Tuesday, 17 April 2007

brother bear

this rather simple, but quite addictive, little game was based made for disney when brother bear (a remake of king lear staring bears, and disney's last large budget 2d film) came to uk disney channel

press the mouse to jump. the longer you hold the mouse, the further you'll jump. it's not easy, but some people get really high score. if i remember right, the game loops - so see how far you can get!

Monday, 16 April 2007

montuna

this was a rather low budget game i made for disney's hannah montana - a musical themed show aimed pre-teens and only-just-teens. the version i've put up is an alpha version. it has only a few of the final graphics in, is quite hard to read in some places and has poor quality garage band tune (that doesn't loop well) - but it was at hand (the final version will be tooked away in a safe full of backup cds)

drag the white balls to the stave below the game area, avoiding the coloured balls. they will turn into noted. every time you fill the stave, you'll add to the tune.

Thursday, 12 April 2007

charles yorke

i love it when a client wants their website to be pretty, above all else. i don't like it when they insist in having a title page (well done for coming to our website, now just one unnecessary click and you'll actually be able to use it), but that aside i really liked making this one.

the really clever thing about this site is that it's a flash site, but works with your browser's back and forward buttons (even in firefox), but what i love about it though, is the main horizontal scroll bar - give it a push, it feels nice.

Wednesday, 11 April 2007

craft rally

this was the first flash game i ever made professionally. i made it for disney's art attack, but unfortunately they decided not to run the promotion it was connected to, so it was never released. i've reused the game engine a couple of times since then, but i think this is the only place you can find this version on the internet.

it's a top down racer, played over the work surfaces from the art attack studio. the game was styled on a similar codemasters game, but i'll save the rest of that story for a future post

Tuesday, 10 April 2007

retro gaming

i think i've more or less uploaded everything i want to from my pre-flash-programmer career. these two games were designed to be starting points for a later project for codemasters that would pay homage to classic gaming.

neither game is a complete creation, just a proof of concept. you have to have the sound on for the complete effect (spot the sound effect stolen from sonic, because i couldn't find all the donkey kong ones i needed). frogger is a bit more solid, but both feel like the arcade originals (or which ever versions it was that i emulated, i forget now. perhaps 8/16 bit console versions).

Monday, 9 April 2007

eephor

back in the day, e4 ran something called 'esketch'. they had a simple flash drawing app on their site, that you could diddle with, then upload your results. some of them were picked to show on e4 between programs. here are three i made

this is absolutely true. i met a shark once, so i can vouch for the authority of this image and the caption there in.

i made the queen look a little bit fat. sorry queeny. i had very limited drawing paraphernalia

this is the only pic that got on to the telly box. it's a shame, i don't really like this one.

Sunday, 8 April 2007

happy easter

these bloody things are hollow!

Thursday, 5 April 2007

anti revision propaganda

i finnished university a couple of months before most of my mates, so made started circulating anti revision propaganda so that i'd have somebody to go to the pub with

you'll probably recognise some of them. they're all world war 2 posters that have been diddled at the hands of photoshop

Wednesday, 4 April 2007

go alan, go

alan turing invented a theoretical computer, with a simple programming model that should be able to solve any problem. it is known as the 'turing machine'.

it has a program, and some data (a theoretical tape) as input. all it can do is change the sate of section of the tape. my tape has four states, but three is more taditional. i've inculded a program that adds 1 to whatever is on the tape. download it, unzip it, run it, load the program, load the number (or make your own), then click run (left hand side, second from bottom).

NOTE - you will have to rename the extensions to 'zip'

Tuesday, 3 April 2007

pics2phones

it's getting quite late, but i didn't want to finnish the day wothout adding something to the blog. i'm trying to do something every day until i'm caught up. actually i've been working on the new blog style sheet, but there's nothing to see yet.

this is a program i wrote while in my first proper programming job. it was designed to fill a gap while phones could display pictures, but people were still having difficulty getting them from their pc, but it still sells today. except for its database of supported phones, it's unchanged in nearly three years.

pics2phones lets you take any picture from your pc, crop and resize it to fit your phone (which you can select from the database), enhance the picture (colour, contrast, sepia, hue et al), then send it to your phone. if you don't have a datacable, it'll store it on a web server, and allow you to download it over wap.

Monday, 2 April 2007

rotating stars

it's not like i'm really into rotating things, it's just a happy coincedence (you have to be reading chronologicaly to get the reference).

i made this one summer at university. it's not very user friendly, because i was still just learning actionscript. run it, type one of the titles from the right into the text box, hit return, then hit return again. you'll have to refresh the page to go back to the start.

i updated this a few years later, when i came by some 3d glasses. i'm pretty sure it's on my work computer, so i'll see if i can dig it out

Sunday, 1 April 2007

rotating isometric

i did a flash test similar to this in flash 5 when i was at uni, but recently got showed a racing game that used the same technique. i couldn't find my original, so i made a new one.

a fellow programmer (the one who showed me the game) was in complete awe of the technique. it's basically isometric (no depth correction), but can rotate - like sim city 3000. if you keep watching, i added a vertical pole (with a shadow!) to show how localToGlobal could be used to add other objects into a world of this kind